Is It Wrong to Try to Pick Up Girls in

Is It Flawed to Attempt to Pick out Up Ladies in a Dungeon? Audiobook 1 Overview

The Should I Avoid Attempting to Approach Girls in a Dungeon? The audiobook’s basic fantasy plot is mostly supported by a few fresh concepts and the narrators’ excellent performances.

It should be mentioned that I’ve never used the series before. Although I had heard of the term before, I had not read any light novels, manga, or anime. I am aware that future versions may alter the way these features are implemented, but for the time being, I can only talk about this volume.

Is Trying to Pick Up Girls in a Dungeon Wrong? is a very typical fantasy adventure with a dash of lust mixed in. It’s a well-worn plot and a story as ancient as time itself, which has advantages and disadvantages. Getting up to speed is quick since everyone is aware of what has to be done. Bell, the youthful protagonist, sets out to defeat monsters in the dungeon because he like attractive women and wants to win them over. Yes, it is OK. Naturally, the issue is that this arrangement—as well as similar ones—have been replicated so often that it might be challenging to distinguish yourself from the competition unless you have some very intriguing features. Although there are several novel concepts in this first book, many of them are not the main emphasis or are mired in their own particular issues.

Let’s go through the character and plot beats before talking about the fantastical aspects. Is it inappropriate to try to pick up girls in a dungeon overall? is acceptable but not really remarkable. Bell is a youthful hero with lofty goals but little ability to realize them. None outside of Hestia realizes his immense talent and ambition just yet. He thinks about females all the time, but he’s never sure how to behave or speak to them. Adventurers enter the vast magical dungeon in the globe to retrieve treasure, which is filled with levels and creatures. Once again, it’s not really inventive, but the premise works well enough. The goddess Hestia, the human warrior Ais Wallenstein, and other gods like Loki and Freyja are among the other supporting characters.

Bell is the only character we learn about in these early phases, which is a major problem. It’s difficult to interpret the other cast members since they don’t have a lot of narrative presence, and even in situations when they are the main character, they often consider or talk about Bell. The majority of the scenes feature Bell going about his business or Hestia fretting about Bell. As such, Bell bears a great deal of the responsibility for carrying out character work in the book. It’s not horrible, but it’s also not that interesting. It will be up to you to decide how much you can relate to Bell’s uncomfortable childhood. He’s an uncomfortable youngster who doesn’t deviate too much from the stereotype; he chases girls nonstop but is a beginner when it comes to communicating with them. He’s hesitant yet sometimes bold in combat.

The environment is also typical for fantasy literature. A city with a dungeon rich of treasures and creatures to further the trade of exploring, and a dependable place to work as an adventurer. There are goblins, minotaurs, cunning gods, dwarves, and elves, along with magical abilities. Standard fantasyland setups are as comfy as a well-worn pair of jeans, so I can’t complain about them. However, they’re not very innovative, which I know irritates some who want a little more from their fantasy settings. Personally, I like the magically living dungeon thing, and I always like it when the setting is a real secondary world rather than a computer game or anything like.

Is Trying to Pick Up Girls in a Dungeon Wrong? gives the fantasy genre a few fresh twists, including family and hero powers. Gods and goddesses band together as familia, which fulfills a variety of functions and incorporates concepts like as family, adventure, and gang-like allies. There are rules about who may couple with whom, how blessings and choices are made, etc. It’s an intriguing twist on the common fantasy cliche of the gods existing but still interacting with mortals via intermediaries, in my opinion. The main drawback is the lack of time for in-depth discussion; all of this is just superficial, “my group of friends is better than your group of friends”-style argumentation. Nevertheless, there’s a lot of room for drama and conflict in the future, and it’s entertaining to see supernatural creatures at odds with one another.

There are also some intriguing concepts about the hero’s skills. In his work, Fujino Ōmori attempts to combine aspects of old fantasy, such as the idea that the secondary world is a real place with its own logic and metaphysical constraints, with current fantasy clichés like abilities and stats that have a strong gaming influence. In essence, the gods and goddesses can read the numbers and skills of any hero inscribed on their back to ascertain their true strength. To be honest, I’m not really sure how I feel about this part since I feel like it still seems too much like a game without actually being a game world. This kind of cliché most often appears in the form of an adventurer’s guild that assigns difficulty ratings to tasks or its members (“A fifth-rank adventurer” and “an s-rank enemy” and similar terms). I find it a little too obvious and it disrupts my immersion when Bell and the others are seen walking about with what essentially amounts to a character sheet on their backs.

The statistics involved are the most outrageous, however. Throughout the book, Hestia and other characters read out stat lines on many occasions. It is tiresome writing and pulls me out of the story when I hear someone repeat endless lists of stat names with ratings and ranks like “Strength: I 72-99, Dexterity H 43-61” without breaks. To put it plainly, it is hardly engaging writing when characters constantly talk about increasing their stat points after every dungeon exploration, like to patch notes in a video game. Referring to them in an ambiguous way (“Bell’s strength has increased two-fold since yesterday!”) or limiting it to maybe one figure that the reader has to keep track of (“His magic level is 15,000!”) would be one thing. But at many times in the narrative, when fictional characters read Bell’s character sheet line for line, number for number, it simply made me mentally check out and had me reapply my suspension of disbelief for this magical scenario.

Most of the time, the actual text in these sequences is either passable or excellent. The character conversation isn’t all that interesting; it mostly consists of Bell saying things like “Bwuh?! Boobs?!” or a lot of exposition. Still, Fujino Ōmori handles the action sequences extremely effectively, expressing action with a strong diversity of ways. There are moments when the action is a meticulous, blow-by-blow in the vein of a movie, with every thrust and dodge roll taken into consideration. At other times, however, conflicts consist just of the roars of monsters mixed in with Bell’s thoughts as he hops from encounter to encounter. In that sense, there’s a lot to like here, and perhaps this enjoyable diversity will continue in future volumes.

The audiobook presentation itself is also of excellent quality. If nothing else, I believe that when there is more than one narrator for an audiobook, the overall experience is often better since it gives some variation to the listening experience. Here, both narrators do a fantastic job and read in distinct, clean tones. Their passion strikes me as expressive as well, and I have to mention Baugus’ monstrous screams and Calene-Black’s insane chuckles in particular. They both put their best into making the content enjoyable to listen to.

Is It Bad to Try to Pick Up Girls in a Dungeon Online? was a good audio experience. It incorporates a few thought-provoking concepts while being cautious with the fantastical setting. During this early stage, the characters are only mediocre, and there is a lot of potential for improvement. There’s a lot of promise here, and the narrators do a fantastic job of bringing the text to life, despite my issues with the hero stats and the lost possibilities with divine family.

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