
Gran Turismo 7 Replace 1.41 Now To be had: Fixes Customized Race Praise Glitch and Different Problems

Gran Turismo 7 has received a new update that addresses a variety of minor game bugs, including a popular money-making glitch in custom races.
The 457MB update for PlayStation 5 provides a few corrections for items already highlighted in the “Known Issues” page on the official game website, albeit one of these modifications is likely to be less popular than others!
That’s because the issue, which changed how race awards are calculated in Custom Races, allowed players to exploit it to gain a large number of credits in the game quickly – more quickly than any other technique in the game.
In essence, the problem, which has been present in the game for some time but only became exploitable with the massive Spec II/1.40 update that increased Custom Race payouts, incorrectly calculated race difficulty — and thus the prize money for victory — based on the Performance Point (PP) difference between the player and AI cars as if both were standard.
This enabled users to build unique races in which the AI drove hobbled copies of high PP cars against the player’s extreme-tuned low PP car for gigantic prize money: almost 1.5 million credits for a 20-minute race at Daytona, including Clean Race Bonus.
The update modifies this so that the formula now takes into account the cars’ current PP values, significantly decreasing the race payouts. This appears to be accompanied by an unexplained decrease in prize money paid at oval tracks, with base payouts at the popular Daytona course falling to around a third of what they were previously.
However, this is only one of four modifications mentioned in the patch notes, all of which address previously reported game bugs.
A controller bug that caused erroneous force feedback on the DualSense, Logitech G923/G PRO, and Thrustmaster T-GT/T-GT II when vibration strength was set to 130 or above in the options screens has been fixed.
There’s also a change to how Driver Rating (DR) is shown in Sport Mode, which could previously show a loss in DR post-race despite the player’s DR increasing (a feature re-added in 1.40).
Finally, while painting the entire car in the Livery Editor, a bespoke wing on some vehicles would not accept a color change.
We don’t expect any changes to the normal content release schedule because this is a simple bugfix update, and with a new car teased for the forthcoming Gran Turismo World Series Final in Barcelona next Friday, there should be more news shortly.